12/27/2023 0 Comments Blender to unity workflow![]() Your glass will now render - select ‘denoise' to clean up any artifacts. Select the Camera Icon on the side ribbon and change the Render Engine to Cycles - you also need Viewpoint Shading on (I know, its quirky - you are almost there!). There are many options - the only one we need to change it Alpha, set this to 0.1 (so the glass is almost transparent).Īmazingly - nothing will change, we need to change our Renderer first. Select the Texture icon (the Red Round Ball) - You will see that ‘Glass(Clear)' is assigned (this comes from Fusion - if you did not add a glass texture then simply click ‘Add' and ‘New' to assign a material). You will notice each time you switch views you need to reselect the viewpoint shader to see your textures. Note you need to be in object mode to select the object. ![]() Go back to the Modelling workflow on the to ribbon and navigate back to the Glass. Now our dial is texture mapped we want to add back in the glass material. Your model is now texture mapped - well done, that the hardest part of Blender complete. Your model should now be uvmapped, all that it needs now is some scaling (so the markers are in view) and rotating so the bottom of the dial lines up with the bottom of the gauge.Įditing your texture maps position is carried out via the Left Hand Panel - Click and Drag over the dial to select all the vertices - you can then Scale/Rotate using the tools and dragging on the ‘White Circle'. Your model should look like the image below - if not, repeat the process but make sure you are in ‘Edit' mode and the Dial is selected (it will auto select if you move from Object to Edit View). Check the shader is set (so you can see the texture) and move from ‘Object' to ‘Editing' Mode.įixing the texture is a simple process - Select the UV Drop Down in the Right Window and choose ‘Project from View (Bounds)'. The window will be spilt, to the left is your texture and to the right is the 3D model. Select the UV Editing Option from the top ribbon. There are multiple routes to UV Mapping a texture in Blender, our workflow here allows an insight into wider texture mapping: At the moment it is repeated, so get it as a single image we need to change the UV Mapping. The texture will now be visible on the face. To see the image on the dial you need to change the viewport rendering mode. Nothing will change (this is typical of blender) Open our Gauge Image (Energy in this example) Click the circle next to Base Colour and select Image Texture in the pop up box. Material types are assigned via the Base Colour - this can be found under the Surface drop down. You will notice Fusion as assigned a material - the wrong one - so simply delete with the - button and add a new one using the new button Select the dial face in blender and on the right hand side click the texture icon (the round red ball). In our case we want to assign the Dial Image to the Dial Face. The pointer needle and dial will now be viewable in blenderĮach face of a model can be given a texture. Navigate the heirachy on the right and go down to the Acrylic Body to hide the asset For now we will hide it, allowing us to work on retexturing the dial. We will work on the glass render in a later step. You will notice that none of the textures have loaded - the glass front is now grey. Note the scale - Scale should be set to 10 going from Fusion in mm Go to file, import, and choose the fbx format Open Blender and first of all right click on the cube and delete. It also acts as a useful base for the model, allowing export to a variety of current and future formats. Blender allows us to retexture the model and in addition add in any animation we might like to show in Augmented Reality - such as an exploded view of the model. Your export from Fusion 360 did not retain any texture or animation information (it is a notable missing feature in the software). ![]() A smile at the initial quirkiness of Blender - you will soon become a Blender Master.Texture / Human Resources and Fusion Model Export the model for import into Unity of other systems such as Sketchfab.Import your Fusion Model into Blender and Retexture/Animate.04: Fusion to Blender to Unity: Augmented Reality with Animation & Realtime Data ![]()
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